And secondly, if you elect to use real scale mapping, be aware that you can then control the orientation of the cubic mapping generated by the plugin, using the RS Rotation section in Object Properties > Maxwell. explicit Rhino mappings, so depending what you would like to do, either switch your textures to use relative mapping (open the plugin material editor, right-click on a texture to open the texture editor, and set Units to Relative), or else delete any explicit mappings from your objects (in Object Properties > Texture Mapping). The main principle to understand is that it should be considered an either/or situation with Real Scale vs. ![]() Indeed, both factors (use of real scale and application of explicit Rhino texture mappings) are in play here.
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